I am Alix Barreaux

QA AUTOMATION ENGINEER (SDET) & GAME DEVELOPER

Specialized in automated testing, CI/CD, and gameplay QA, backed by 6+ years of game development experience.

Open to global opportunities in game dev QA / SDET.



Hire me on your projects

About Me

Alix Barreaux

I’m a QA Automation Engineer with 1.5 years of experience in test automation (Cypress CI/CD) and over 6 years in game development (Godot Engine).

As a SDET I’ve designed full automated test solutions for web apps and contributed to international game projects, including being credited in Stronghold Crusader: Definitive Edition.

I combine QA rigor with game dev insight, which allows me to design more relevant test plans and tools for development teams.

Want to get to know me better? Contact me directly here!

Skills

Explore the skills I can contribute to help your team succeed.

Godot Engine game development logo

Godot Engine

Cypress test automation logo

Cypress

GDScript programming language logo for Godot

GDScript

GDUnit4 testing framework for Godot icon

GDUnit4

Git and GitHub version control logos

Git / Github

GitHub Actions CI/CD logo

GitHub Actions

Docker and Podman containerization logos

Docker / Podman

JavaScript and TypeScript programming logos

JavaScript / TypeScript

Python programming language logo

Python

PROJECTS

Showcasing complete, functional projects demonstrates the value I can bring to your team.

I built these projects to demonstrate my ability to understand and contribute to fairly complex video games, from gameplay systems to QA processes and even modding.

These hands-on experiences reflect my capacity to quickly adapt to new tools and workflows, ensuring both development and testing are efficient and reliable.

Some projects are available to try via live demos, and all source code is accessible on my Github.

I'd be happy to provide a detailed walkthrough of any project upon request.

Contact me here

Zep Man icon

Zep Man - A modern Pacman clone

Zep Man

Godot Engine, GDScript

This game replicates a lot subtle features from the original game. The AI was built with a pretty complex custom state machine.
SOURCE CODE AVAILABLE HERE


Play now

P2P Join at Runtime - Multiplayer game prototype

P2P Join at Runtime

Godot Engine, GDScript

Small multiplayer game prototype built on the Peer to Peer model. A player creates a server on his game and others can join it and move around.