About Me
Alix Barreaux

I’m a QA Automation Engineer with 1.5 years of experience in test automation (Cypress CI/CD) and over 6 years in game development (Godot Engine).
As a SDET I’ve designed full automated test solutions for web apps and contributed to international game projects, including being credited in Stronghold Crusader: Definitive Edition.
I combine QA rigor with game dev insight, which allows me to design more relevant test plans and tools for development teams.
Want to get to know me better? Contact me directly here!
Skills
Explore the skills I can contribute to help your team succeed.
Godot Engine
Cypress
GDScript
GDUnit4
Git / Github
GitHub Actions
Docker / Podman
JavaScript / TypeScript
Python
PROJECTS
Showcasing complete, functional projects demonstrates the value I can bring to your team.
I built these projects to demonstrate my ability to understand and contribute to fairly complex video games, from gameplay systems to QA processes and even modding.
These hands-on experiences reflect my capacity to quickly adapt to new tools and workflows, ensuring both development and testing are efficient and reliable.
Some projects are available to try via live demos, and all source code is accessible on
my Github.
I'd be happy to provide a detailed walkthrough of any project upon request.

Zep Man - A modern Pacman clone
Zep Man
Godot Engine, GDScript
This game replicates a lot subtle features from the original game. The AI was built with a pretty complex custom state machine.
SOURCE CODE AVAILABLE HERE
Play now
P2P Join at Runtime - Multiplayer game prototype
P2P Join at Runtime
Godot Engine, GDScript
Small multiplayer game prototype built on the Peer to Peer model. A player creates a server on his game and others can join it and move around.